Hidden in the hollow mountain tower, Hand-Arm has for ages past been deeply engrossed in creating intricate magic engineerings. The golems and machines that upkept the tower have fallen into disrepair, and the crucial work of disposing of excesses and byproducts has gone undone. Now that poison has built up sufficiently to reach deep roots in the surrounding mountains.
Hand-Arm’s familiar refuses to allow disruption or approach to the Wizard. Could there be some other way to set the tower working again?
Quest Updated: The Affliction of the Mad Mushrooms
(12/31)